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Since the last millenium I’m freelancer and working mostly for commercials.
My main tool is The Foundry’s Nuke, which I’m using since version 7.0 and I also have my own NukeX licence.
I’m using Autodesk’s 3dsMax since the very first version and started with Blender in 2016.
2020 Epic Games Unreal Engine became one of my tools.